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Swiss software powers the metaverse

Swiss software powers the metaverse

Tokyo (SCCIJ) – The Swiss start-up Imverse from Geneva has raised USD 4.8 million for its breakthrough software platform supporting 3D virtual and augmented worlds, for example, the metaverse. The award-winning young company has created a game-changing solution for volumetric content and live holograms. The fresh capital will be used to enhance the software, expand the team and roll out the products globally.

Swiss software powers the metaverse

Imverse’s technology has a host of use cases including virtual teleconferencing, immersive education, healthcare, gaming, and the metaverse (© Imverse).

3D representation

At the Consumer Electronics Show in Las Vegas in 2021, Imverse won the Best-of-Innovation award. The technology developed by Imverse uses a proprietary voxel graphics engine that is capable of live capture, rendering, and streaming of multiple holograms in real-time for telepresence applications.

This technology is in contrast to polygons which currently dominate the virtual and augmented reality space. As a result, Imverse can create full-body volumetric humans at the fraction of the cost, without industrial cameras, or powerful computing equipment, and with low latency. This solution enables the delivery of volumetric content at the same rate as mainstream video conferencing technology such as Zoom or Teams.

Technological jump

Imverse Live3D is a patented voxel-rendering engine and software that allows real-time capturing, editing, and streaming of Live 3D Holograms of multiple people simultaneously. The live data manipulation, real-time VFX, and dynamic scene rendering serve applications in Telepresence, Remote Collaboration, Teleconferencing, Gaming, Telehealth, Online Education, Live Entertainment, and more.

Imverse Holo enables creators and businesses to set up multi-camera systems for live volumetric video capture with no need for green screens or cloud services. It also enables producers and consumers to edit, interact, and manipulate content in real-time. In the past year, the Geneva-based start-up has secured several partnerships with some of the world’s largest technology companies and expanded its operations to France.

Prominent supporters

The Pre-Series A financing round in the amount of USD 4.8 million was led by Ariel Luedi’s Hammer Team, with the participation of HTC, Logitech, DAA Capital Partners, ACE & Company, XCEL NEXT, and Ivo Petrov as investors. The funds will be partly used to expand the global rollout of its products.

Pearly Chen, Vice President at HTC VIVE, said: “We are impressed by the progress made since Imverse first set out to build this technology that enables real-time capture of volumetric pixels. We look forward to working with the company to explore meaningful use cases that enhance the human experience through the 3D representation of users in virtual meetings, live performances, mixed reality content creation, and beyond.”

Text: © Pierre-Yves Oehrli/Greater Geneva Bern area (editing by SCCIJ)

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